Showing posts with label TreEmme. Show all posts
Showing posts with label TreEmme. Show all posts

Saturday, December 29, 2007

Club TreEmme Modena: la nuova sede

Il 2007 è senz'altro un anno storico per il TreEmme Modena.


Infatti dopo molto penare e dopo anni trascorsi in un ambiente che, negli ultimi tempi, definire precario e poco accogliente mostrava un eccesso di ottimismo, finalmente ci siamo trasferiti nella nuova sede, a pochi metri di distanza dalla vecchia ma ad anni luce di distanza in termini di bellezza.


Pavimento in legno, parete fono-assorbente, molto più spazio ... è chiaro ch c'è ancora tanto da fare ma le potenzialità dell'ambiente sono enormi (si potrebbe soppalcare, dividere in ambienti, ...).


Anche la nostra ludoteca è stata sistemata: Saverio ("ooohhh") ha riordinato tutti gli armadi e i giochi sono stati catalogati (presto l'elenco completo potrete vederlo guardando la collezione dell'utente TreEmme su BGG.


Adesso la sede è davvero accogliente e funzionante e l'attività è ripresa a pieno ritmo ... presto posteremo il calendario degli eventi in programma nei primi mesi dell'anno ... personalmente organizzerò il torneo di Memoir'44 il 18 e 25 Gennaio e curerà le serate di Playtest ogni ultimo lunedì del mese.


buon gioco a tutti
Liga


Monday, June 18, 2007

Venerdì al TreEmme: Fire and Axe

Venerdì sera sono tornato a giocare al Club dopo quasi 6 mesi di assenza. Pur arrivando
tardi (dopo le 22:00) sono riuscito a fare due partite.

La prima è stata una partita a 4 a To Court the King. Io, Jappo, Danilo e Dante. Il gioco è divertente e in 4 funziona proprio bene. Jappo è riuscito a conquistare il Maresciallo e il turno subito successivo il Re. Essendo lui l'ultimo di turno nessuno ha avuto la possibilità di rinforzarsi in vista del round finale che è stato comunque teso perchè Jappo ha vinto con 6-6 eguagliando il tiro di Danilo e solo quindi in virtù dell'aiuto della Regina.

Dopo abbiamo giocato, io, Jappo e Viki, a Fire and Axe.


Il gioco mi è piaciuto molto. Semplice ma con molte possibilità strategiche. Il sistema delle missioni è interessante ma anche come il Commercio, l'Insediamento e la Razzia si intrecciano nel determinare il punteggio finale.


Ho subito preso il largo assicurandomi diverse missioni della Danimarca, sfruttando anche tiri sfortunati di Jappo e Viki (in effetti in questo gioco la fortuna ha un certo peso) ma soprattutto ottimizzando ogni volta il mio carico e tornando a svernare in terra vikinga!

Nel finale poi sono riuscito a fare molti punti nel sud dell'europa con alcune missioni di commercio e razzia.

La partita è finita con Liga 282 punti, Viki 134 e Jappo un po' meno ...

Un gioco senz'altro da riprovare, anche in 4 o 5.


Jappo a fine partita ... non troppo deluso per il suo terzo posto.


Viki invece dimostra tutto lo sconforto di chi, proprietariodi un gioco, viene battuto alla prima partita!

Friday, February 09, 2007

Wednesday at Club TreEmme: Battlelore

Finalmente sono riuscito a giocare a Battlelore. La mia copia mi è arrivata la scorsa settimana e ho dato una rapida lettura delle regole (sono solito giocare a Memoir'44) e finalmente ieri sera è arrivato il momento di combattere!

Io e Jappo ci siamo incontrati in un Club TreEmme desrto (il Mercoledì sera non è una serata di gioco) e abbiamo deciso di giocare il primo scenario Lore: Burgose, Castile.

Io ero Henry e Jappo Don Pedro il Crudele! Abbiamo fatto due battaglie senza scambiarci di lato.
So finally I was able to play Battlelore. I got my copy last week and I go quickly over the rules (I'm used to play Memoir'44 a lot) and so yesterday finally was time to battle!

Me and Jappo meet in an almost empty Club TreEmme (wednesday is not an usual evening of play) and we decided to start with the first lore scenario: Burgose, Castile.

I was Henry and Jappo was Don Pedro the Cruel! We battled two times but without switching sides.

Nella prima battaglia ho vinto 6-4 conquistando la maggior parte delle bandiere sul lato destro dove i mie cavalieri regolari hanno macellato le armate di Jappo e alla fine sono state uccise dalla cavalleria pesante. E' poi bastato ottenere un'altra bandiera sul lato sinistro per vincere la partita.

Nella seconda battaglia Jappo ha giocato davvero meglio mantenedo le truppe compatte sul lato destro; per fortuna ha poi deciso di avanzare con i Goblinoidi in una carica senza speranza al centro dello schieramento, attraversando il fiume. A quel punto è bastato richiamare la mia cavalleria dal lato destro, aiutata dai fanti per macellare i goblinoidi e poi penetrare in profondità nello schieramento di Don Pedro uccidendo anche le tre fanterie centrali. Alla fine ho vinto lo scontro 6 a 0.
In the first battle I won 6-4 getting most of my flags on the right side, where my regular cavalries slaughter Jappo forces and finally was killed by the Don Pedro's heavy knights! Was enough just to take another flag with my archer on the left side to win the game.

The second time Jappo plays really better and remain compact on the right side; luckly he rush his goblinoids in a hopeless charge in the center, crossing the river. I call my regular cavalry from the right side and helped by the infantry I slaughter all the goblinoids and then I rush in the rear of Don Pedro's armies killing also the 3 infantry in the center. Was a 6-0 and a good night for Henry of Trastàmara.

Qui puoi vedere i mie cavalieri che attaccano sul lato destro
here you can see my knights attacking on the right side.


Mi sono davvero divertito in queste prima battaglie a Battlelore. Penso che sia decisamente in buon gioco sufficientemente diverso da Memoir'44 da giustifcarne l'acquisto. In Memoir'44 sono i terreni che giocano un ruolo fondamentale nello sviluppo della strategia mentre qui sono le posizioni relative delle truppe anche perchè di solito i terreni di battaglia sono piuttosto aperti e quasi tutte le unità hanno capacità di movimento superiore rispetto a quelle di Memoir'44.
I really enjoyed this first Battelore battles. I think it is a really good game and enough different from Memoir'44 to justify the purchase. In Memoir'44 are the terrain that play the biggest role in your strategy; here is the position of the other units, becasue usually the fields are quite open and also almost all the units are quicker than in Memoir'44.

Mi sono piaciute molto anche le regole sulla magia perchè aggiungono qualcosa al gioco senza farlo diventare dominato dal caso. Spero di avere presto la possibilità di giocare anche con il Concilio di Guerra e con le Creature in scenari più complessi.

Sono comunque abbastanza sicuro che Battlelore sarà uno dei giochi a cui giocheremo di più al TreEmme nei prossimi mesi.
I really like also the magic becasue it seems to add something without putting the game in a random fest! I hope to have the possibility soon to play also with the War council and the Creatures trying other, more complex, scenarios.

I'm quite sure Battlelore will be one of the most played game in my association in the next months.



Abbiamo deciso di conludere la serata di gioco con una partita al gioco base di Dungeon Twister. Non mi è servito molto tempo per sconfiggere Jappo; sono riuscito a muovere il mio Guerriero vicino al lato di Jappo e stendere il Mago ed il Sacerdote. Prima ho folgorato il Troll con la bacchetta di fireball a dopo è stato facile attaccare ed uccidere sia il Mechanork che la Wall Walker con un attacco combinato. Nel frattempo Jappo è riuscito a salvare il ladro con il tesoro così la partita è finita 5 a 2 per me. Ogni volta che gioco a Dungeon Twister mi diverto un sacco e ritengo che sia davvero il miglior gioco uscito negli utlimi anni.
We decided to conclude the evening of play with a basic Dungeon Twister. It takes me not too long to beat Jappo; I was first able to move my Warrior close to Jappo's exit, slay the Wizard and than the Priest. First blasted the Troll with the fireball and than was easy for my Thief and my Troll in a joined attack kill also the Mechanork and the Wall Walker. In the meantime Jappo was able to save his thief and a Treasure so the game ended 5-2 for me. Every time I play Dungeon Twister I got a great fun and I think it is really the best game in the last years!


Ecco la partita quasi finita. Nell'immagine più in alto invece la ressa attorno al mio Troll all'inizio della partita.
Here is the game almost finished. In the picture above the fight around my Troll in the beginning of the game

Buon gioco
good play

Liga

Thursday, January 18, 2007

Wednesday of Playtest at TreEmme

Hi gamers

yesterday was a nice evening of playtest at Club TreEmme Modena. Me, Jappo and Paolo (Senso) helped the Cogito Studio Team (Carlo A. Rossi, Alessandro Zucchini and Alf) in playtesting a new Alessandro Zucchini game.

As usual is not too much what I can say about the game. It is a nice majority game with clever new ideas. The theme is, at the moment, nice and quite well related with the mechanics. All the players have a fixed number of tokens. every turn they compete for both taking cards and placing tokens in the map. Every time an area is completed there is a score phase where the cards are used. Cards are also used for many other things, including end game scoring.

OK, that is not too much and not really new but I must keep my finger blocked in writing more. I really enjoyed the game and, we some necessary fixing and balancing, I think it could be an OK game.

After the playtesting session me, Jappo and Senso played a Factory Fun game. It is always nice to play that game. I was able to win, placing all 10 factories in the maps and undertaking only 1 minor (1 factory) and 1 major (2 factory) rearrangement during the game. Paolo was second and since it was for him the first game I think he could really be an hard opponent in the future.

good play
Liga

Tuesday, December 05, 2006

Monday at TreEmme

After the surprises of the first evening (Scuro, one of the best player, defeated!) also yesterday evening was really amazing: the old beaten by new players

the firs two tournament scenarios in the Barbarossa Campaign was not so good: the first one was a bloody bath for the Russian players and the second one was really static.

Here are the results:

1st Scenario


Gianluca (Italian champion in charge) against Davide (also an expert player).

axis allied

gianluca davide 6-1
davide gianluca 4-6

Liga against Carlo Lucca

CarloL Liga 6-4
Liga CarloL 6-0

Glauco against Ponz (two old friends use to play against each other since in the teens)

Glauco Ponz 6-2
Ponz Glauco 4-6

Salvo (a new entry) against Fede "the Bovaz"

Salvo Fede 6-4
Fede Salvo 4-5

Non we go to the 2nd Scenario and a lot of surprise: Salvo, really a good player (and really an expert in rolling dices!) beat Liga two times. Glauco beta Gianluca in the first game and concede a marginal victory in the second. Ponz beta two times Davide but is not enough to reach the final since CarloL win 2 marginal victories against Federico.

2nd Scenario


Salvo Liga 4-3
Glauco Gianluca 6-1
Ponz Davide 6-2
CarloL Fede 4-2
Davide Ponz 4-6
Gianluca Glauco 4-1
Liga Salvo 5-6
Fede CarloL 2-4

and here the final ranking

Salvo 10 21-16
Glauco 9 19-11
Gianluca 8 17-12
CarloL 7 14-14
Ponz 6 18-18
Liga 3 18-16
Fede 0 12-19
Davide 0 8-24

Combined with the Friday evening games, here the Final Ranking

Salvo 10 21-16
Misu 9 20-15
Glauco 9 19-11
Jordan 8 19-12
Gianluca 8 17-12
CarloL 7 14-14

Saverio 6 18-15
Ponz 6 18-18
Marco 4 18-20
Liga 3 18-16
Jappo 3 12-19
Scuro 1 15-12
Fede 0 12-19
Davide 0 8-24

So, are going to the final stage (next Monday): Salvo, Misu, Glauco, Jordan, Gianluca, CarloL

Good play
Liga

PS. I forgot at home my camera so no pictures!

Sunday, December 03, 2006

Friday Evening at Club TreEmme

I was not there Friday but I want just to post the results of the first group for the Memoir'44 Tournament. Tuesday I'll post the report of the second evening (Monday) of the tournament, the one I'll partecipate, including pictures and comments.

Friday Evening Results

Final Ranking
(was 3 points for a win, 2 points for a win cause end of the time, 1 point for a tie)

Player Point Medals

Misu 9 20-15
Jordan 8 19-12
Saverio 6 18-15
Marco 4 18-20
Jappo 3 12-19
Scuro 1 15-12

1o scenario: [Barbarossa] Russian Breaktrough

German Russian Results

Saverio Scuro 6-3
Jappo Jordan 6-2
Marco Misu 5-6
Scuro Saverio 4-5
Jordan Jappo 6-3
Misu Marco 6-3

2o scenario: [Barbarossa] Lipovec

Misu Saverio 5-4
Jordan Jappo 6-2
Marco Scuro 6-4
Saverio Misu 3-3
Jappo Jordan 1-5
Scuso Marco 4-4

Friday, December 01, 2006

Memoir'44 at Club TreEmme Modena


This evening will start the Club TreEmme Modena Memoir'44 Tournament.

6-8 players this evening (Friday) and 6-8 players Monday will fight on the Barbarossa Campaign scenarios. I'll play Monday Evening so I hope to write a report Tuesday.

Here are (Italian) the Tournament Rules

Regolamento torneo di Memoir'44 Club TreEmme Modena 2006


Numero di partite giocate

Il torneo si svolge in due fasi. Nella prima fase (serata) verranno giocate da ogni giocatore 4 partite: due scenari ognuno giocato sia con l'asse che con l'alleato.

Nella seconda searata, il cui accesso sarà limitato secondo modalità da determinare in base al numero degli iscritti, si giocheranno altre 4 partite: due scenari ognuno giocato sia con l'asse che con l'alleato.

Abbinamenti


Prima serata di gioco:


1a partita: scenario 1

Il sorteggio degli abbinamenti verrà fatto pubblicamente davanti ai partecipanti il giorno stesso della competizione. Vewrrà determinato casualmente sia l'avversario che la fazione con cui ognuno giocherà la prima partita

2a partita: scenario 1

alla fine della prima partita verrà stipulata una classifica (vedi sezione punteggi). Salvo restando che ognuno dovrà giocare lo scenario con la fazione opposta rispetto a quella della prima partita, gli abbinamenti verranno fatti alla svizzera (il primo incontra il secondo, il terzo incontra il quarto, ...).

3a partita: scenario 2

Alla fine delle prime due partite verrà fatta una classifica totale fra i giocatori. Gli abbinamenti vengono fatti alla svizzera (il primo incontra il secondo, il terzo il quarto, ...). Il giocatore con il punteggio più altro decide con quale fazione giocare lo scanario.

4a partita: scenario 2

Alla fine della terza partita verrà stipulata una classifica. Salvo restando che ognuno dovrà giocare lo scenario con la fazione opposta rispetto a quella della usata nella terza partita, gli abbinamenti verranno fatti alla svizzera (il primo incontra il secondo, il terzo incontra il quarto, ...).

Seconda serata di gioco:

Lo schema degli abbinamenti è lo stesso, tranne che anche gli abbinamenti per la prima partita vengono fatti in base alla classifica delle prime 4 partite e in ogni coppia, il giocatore con il punteggio più altro, decide ccon che fazione giocare.

Vincitore

Alla fine delle 8 partite il giocatore con il punteggio più alto (vedi sezione punteggi) sarà il vincitore.

Punteggi

Al vincitore di ogni partita, che ottiene la vottoria conseguendo il numero di medagli previsto dallo scenario vengono assegnati 3 punti. In caso il tempo finisca prima della fine regolare dello scenario il vincitreo (il giocatore con il maggior numero di medaglie) otterrà 2 punti di vittoria. In caso il tempo finisca con i giocatori in parità ognuno conseguirà 1 punto vittoria.
In caso di parità in classifica vince il giocatore che ha conseguito il maggior numero di medaglie; se la parità sussiste vince il giocatore che ha concesso il minor numero di medaglie. Se la parità sussiste si sorteggia.

Tempo a disposizione per ogni scenario


Suggerisco di lasciare un tempo di gioco di 35 minuti per ognuno dei primi due scenari. Allo scadere del tempo i giocatori avranno diritto di giocare un ultimo turno. In ogni caso la partita deve terminare con i gicoatori che hanno disputato lo stesso numero di turni (se inizia la partita l'asse deve finire l'alleato e viceversa).

L'arbitro può decidere di penalizzare (o anche squlificare) un giocatore che perda tempo in maniera vistosa.

Dubbi e contenziosi


Per ogni dubbio l'arbitro è giudice inappellabile ma può decidere di rimandare la decisione ad un voto di maggioranza tra i partecipanti al torneo

Ricordatevi che per i primi due scenari sono in uso la regola del Blitz e la regola del commando russo. Per chi non conoscesse l'espnasione Esatern Front può leggere queste due regole

Thursday, November 30, 2006

I'm now a member if the IGA

I'm now a member of the International Gamers Awards committee for General Strategy Games.


That is really a great news for me and I think it is also a great news for Italy. I'm a bit worried but I'm happy: I'll have to play more games (and that's not so bad!) and keep my eyes open on the new release (but actually that is what I was doing already in the last 3 years!).

What I was wondering about is: I'm already so old ? Usually peoples are elected members in committee late in their walk in this world but I'm only 34. I think that living in a city with the largest and greatest Italian game association, Club TreEmme Modena, really helps. I started my game career early , when I was 16, playing everything was avaible in the late 80s: Avalon Hill Games, World in Flames, Star Fleet Battles, RPGs, Battletech and Games Workshop Games. In my gaming association there was players that are used to play games since the beginning of the 80s and teach me a lot. They teach me the pleasure to learn and play new games and I keep doing that during the years also trying to teach new members new games.

So, I'm ready for this new challenge: play must go on!
Liga

Monday, November 27, 2006

Friday Evening at Club TreEmme

Friday evening was my first time playing Tempus. I had great expectation about this game both because is a Martin Wallace game, and usually I like a lot his games, and second because on the net a lot of people talk about Tempus as a light civilization game.

We was five: me, Marco, Sassa, Dante and his friend. The map comes out with a big peninsula on the right, a lake and a big continent on the left. I started first occupying a grassland close to two fields: Dante start close to me, Sassa take the north and Marco and Dante's friend share the peninsula.

I got the first civilization advance, since I was occupying already two fields. Dante's friend started building city soon; Dante and Sassa was expanding slowing while Marco take a reproduction tactic: no city until it was at the end of tokens.

we play the game (and now I think was not the right way) fighting hard to be the first to make the civilization advance. I built 3 town (2,3,3) in the south and let Dante enough space to expand, trying to avoid as much as possible the war.

The game plays in a good equilibrium and I was enough smart to get the trains advancement. I was controlling Sassa (that was the strongest on the map, with a lot of cities) and in the last turn I was able to build a 4 points town and use the 3-5 movement to spread in the map.

The game ended with me and Sassa both at 20 and Marco at 19 (in the last two turns he built a lot of cities). Dante's friends got the flight advance bonus but wasn't enough for him to reach us.

The game is nice and you need a good strategy to win but, at least from this first game, is not at all a civilization game. The theme is just a little part of the game and I never got the feeling to be a civilization evolving: it is quite abstract at the end. The mechanics are good and the game plays well in less than 2 hours. I think I would like to play it again but is not the "light civilization game" I was waiting for.

After Tempus was the time for Yspanha that is one of the game I like to play most in these days: it is quick, it is easy to teach and it is fun. And, until now, I always won!

We was four: me, Sassa, Marco and Dante's friend.

Me and Sassa have already played, the other two was at their first game. Since I got a lot of money in the first three days I try to play running for the building. I was lucky and I got enough camels to pursue my strategy. At the end of the first week I was last, since I got no points for tokens in the map but I was able to build 3 building (extra camels, extra money and extra tokens). The second days I played using 3 golds and I got a really lucky roll: I was able to full occupy all the suburbs in the richest neighborhood.

I won the game, in the end, with more than 25 points on the second. I got all 6 buildings.

I find Yspanha a great game: just a bit random driven but not too much. It could happens (like in this game happened to Sassa) that you are blocked since you are not able to get camels, but is not a common problem. At the moment one of the best Essen 2006 hits.

Finally there was time for a Football Tactics against Sassa. I loose the game 1-0 (but we played just half an hour). I confirm my impression: it is a funny soccer game, with a lot of randomness but funny. I like it

good play to all
Liga

Tuesday, November 21, 2006

Monday Evening at Club TreEmme

Yesterday evening was a nice night of game at Club TreEmme Modena. In the first part of the evening we have had our annual renew of the Club TreEmme Modena council. The new council will be:

President: Marcello "Piffy"
Secretary-treasurer: Enrico "Ribot"
Advisors: Andrea "Ciuffo", Roberto "Viki", Antonio "Jappo", Federico "The_bovaz", "Lok"

After that I played again two times Factory Fun. I like this game more and more every-time I play it (now I have played more than 5 times). We was four: me, Franz, Marco and Jappo. The first game was for me an easy win since all the other players was at their first game. The second one was an hard fight and I won only because Franz decided to try to get a machine also in the last turn and was not able to deploy it.

I think this game works really well in 2,3 and 4 player and it is a really good game experience.

After that we play Yspahan. we was four: me, Jappo, Zhu and Gianluca. Was the first time for everyone. the game is nice, quick and easy to teach. It is not too much lucky driven but good dices rolls could sometimes really help. I was lucky in the first week and I got a really luck 8 1s roll (so I got enough camels for all the game) and, thanks to the right card, I bought the building that let you place an extra cube. At the end of the first week I was last but I was first at the end of the 2nd. No one of us really play in the caravan until the last week. I was able to put there 4 cube (one in the 2n row) and win the game. Zhu and Jappo was second.

I hope to play it again soon; I think it is really a nice game

good play
Liga

Tuesday, November 14, 2006

Monday Evening at Club TreEmme

Hi all

yesterday evening at Club TreEmme Modena I was involved in a play-test session by Cogito Studio (Alf, Carlo A. Rossi and Alessandro Zucchini). We tested three games: one classical German Games and two quick light games (filler).

I don't really know how much I can tell about these games, so I'll be foggy! t

Te first game (from Alessandro Zucchini) was really nice and, I think, ready. We was four (me, Saverio, Paolo and Carlo) and the game last for less than an hour. It has some really nice and new ideas.

The second game (filler) was from Alessandro too. It is a simple bid game and it plays well and quickly: there is not too much in the game but it is fun and that is what everyone looks in a filler. I think also that one is close to be ready. We play it in 6, me, Saverio, Paolo, Carlo, Alf and Alessandro.

The third game (from Carlo) was still a filler but it is far away to be ready: the game, as we tested, doesn't work at all and we stop it before the end. We was agin six: me, Saverio, Paolo, Carlo, Alf and Alessandro.

After this session of play-test we play Factory Fun. Was my first play at this game and I found it quite enjoiable. We was 4 player: me, Saverio, Alf and Carlo.

The game is about building a factory connecting machine to appropriate power sources (in 4 colours: red, brown, blue and yellow). Every machine needs some input (represented as a number that range from 1 to 3 in one, two or three colours) and give some output (it could be 1,2 or 3 points in one colour or a final product: black).

Every player start the game with a game board, a power source in each of the 4 colours, a black output depot and 3 white depots.

During the turn you can acquire a new machine and you have to try to fit it in your factory. Moving pieces already there (machines, connections and depots) cost you money like adding new elements. Connecting a new machine give you money.

Every round as many machines as players are revealed and every one take one (or zero) machine in speed order.

If you are not able to place a machine you loose points. If you are able to take the inputs of a new machine from the outputs of others you get bonus (points that you score in the end).

It happens that you have to rearrange your factory to make space for the new machines but you can rearrange only 2 machine every turn and only if you place a new one.

The game become a sort of solo-play puzzle: the interaction between players take place only in the beginning of each turn in the phase where the new machines are assigned.

I found it a really nice game and I hope to play it again.

Other game played at club TreEmme: two D&D 3.5 groups and a 4 players Marvel Heroes.

good play
Liga

Tuesday, November 07, 2006

Monday Evening at Club TreEmme

Hi all

here I'm for another report of my evening/night of game at club TreEmme. Yesterday evening I was able to play Legio, O Zoole Mio, Mission: Red Planet, Legie, Legie and Legie.

I got also my copy of Battleground: Fantasy Warfare (Dwarfs army and reinforcement).

Waiting for Jappo I played Legie against Gianluca. It was his first game so we played the basic rules. I use the white and I won but I think it is not difficult to win against a first time player.


In the meanwhile Jappo arrived so we start playing O Zoole Mio. I had already played it some years ago at Mik house, but was nice for me to play it again. We was 4 player: me, Gianluca, Jappo and Saverio.

I start my game slowly trying to get as much benches as possible and concentrating on one single color (blue). At the end of the 2nd two round I was 3rd, but I was the only one with benches (3) at I was second in the blue and the grey. Jappo was leading far away of us, since it was able to be 1st in 3 colours and second in another one. Gianluca was 2nd, not too much away from me and scoring high for trees and blues. the only one really cut off for the winning was Saverio: it had a bad start and he wasn't able to fill the gap.

The 4th round ends with Jappo still first with me and Gianluca tied at the second place and not too much far away. I got 4 benches (and nobody else has one!) and so I was ready for the final rush. I play smarty controlling Jappo: he got the second last tile but I keep my money for the last one. I was able to steal him the 2nd place in the gray, I got the 1st in the blue and 4 benches. I ended 1st, Jappo 2nd, Gianluca 3rd and Saverio 4th. Was a nice game and until the last two tiles there wasn't a sure winner.



I really liked the game. It is a simple, quick but good game. The mechanism behind the auctions is quite good and works well. Also the way the Zoos grow is nice and, like in may other tiles games, the puzzle aspect is funny. To win you need to think ahead and keep observing what other players are doing.

After a short break we start playing Mission: Red Planet. I red a lot of comments about this game and I was curious to try it myself. I was worried about the too much randomness problem in the discovery cards people on the net was pointing out.

We was again me, Gianluca, Saverio and Jappo. The material and graphics are really nice (I really like the illustrations on the cards) and the rules are quite simple and easy to master. Only Gianluca has already played the game so I try to compete against him right from the beginning. After the first score Gianluca was leading and me and Jappo was fighting for the second place but I was able to put a lot of colonist on mars.

Gianluca was the only one to play his #1 card, so was easy to argue what Jappo and Saverio was playing before the 2n score. I try to go for easy and sure points (my objective was 5 points for each region where I was the only colonist and I place a 6 points bonus discovery in an area where I was with 4 colonist). Soon I discover I wasn't able to compete with Jappo for ice bonus and so I try to maximize my resources gathering. At the 2nd score Gianluca and Jappo was leading (they both got 2 9 points region) and I'm quite behind, together with Saverio. Me and Jappo hadn't yet refilled the hand and so in turn 9 we had to play the card 1. But that was not so bad since I was able in this way to lunch a ship with 4 colonist.

I play the explorer in the last round and since I was the last in the turn I was able to think well where to go. I was able to score a 9 points region and tie in another one.

With the bonuses the final score was 49 for me and Jappo. The other two was quite behind. The points gained by discovery runs from 6 (Gianluca) to 12 (Jappo) and so I think the random effect, at least in this game, was not too much. It was funny and I would like to play it again.


After another short break was time for some quick game. Gianluca and Jappo played Anima and me and Saverio played Legie (3 times). I won all the 3 games. The first two we played the basic rules and the final one the advanced. I really enjoyed the advanced rules since, despite the abstracteness of the game, they give the feelings of a real battle. What I really like in Legie (I think is quiet original) is that you not need to aim in killing as much as possible your opponents but you must balance between attacking just to be ahead in pieces and than start to think how to place and protect your weak pieces. The terrains rules really change the game flow and in the last game I was able to win because I make a good use of the big forest. I nice game.

Other games played at club TreEmme Monday: two D&D 3.5 session, A Game of Thrones and a Warhammer battle.


good play
Liga

Monday, November 06, 2006

Friday Evening at Club TreEmme

Yesterday evening was another good evening/night of game at Club TreEmme Modena: it was the time for Marvel Heroes, the new game from Maggi-Nepitello (Nexus).


We was 4 player: me, Gianluca


Marco and Saverio.


I got the Avengers, Marco the X-Man, Gianluca The Marvel Knights and Saverio the Fantastic Four.


Apart me the other players was at their first game so I have to explain the the rules: since no one of them was used to heavy rules, I try to take it easy but they have an hard time: probably it would be better to play a turn and explain what is going to happens and eventually restart the game after the first turn.

Anyway: the first turn was a total disaster: all mission was with a 5 or 6 difficulty rating. I got Iron Man knocked down (and it was supported by Captain America) and also the Fantastic Four and Marvel Knights got beaten in they first turn: only X-Man was able to fulfill the first mission. But me and Saverio got 2 story cards each.

In the second turn thanks to two good allies cards I was able to finish a 5 points mission and get also my 3rd story card: x-man was knocked down by their Arcinemesis. I finished the 2nd round first (tied with Gianluca) and so we got for the 3rd round. I got Iron Man improvement (3 KO) and so I prepare him and Hulk, with Thor in support, for the 3rd round. I was able to fulfill a 6 points mission and we go for the 3rd round. I got the second team improvement (the car) and I let Hulk in Manatthan: I was lucky and a mission appear in the Hulck district.


I was able to fulfill two mission in my last round and finished tied with the Marvle Knights (Gianluca) but I won since I got 2 team improvements and he got only one.

I confirm my impression about this game: really, really good. It is a game almost all about resources management (you got trama points, allies and heroes and you have to organize and optimize your team to best fulfill what is in map, also thinking about other players that come first in the turn).

I really like the rules for combats: the old paper-scissor-rock recipe cooked in a very nice way! And everything in the game is so Marvelish!

I'm sure I replay the game soon: my only complains is about the length of the game, but it was so funny that it is really not a problem.

Other games played at TreEmnme Friday: World in Flames, Space Dealer, Warhammer Fantasy Battle and Settlers. There was also a play-test session involving 4-5 gamers.






good play. This evening (Monday) probably I'll go to play Mission Red Planet and/or Anima.
Liga

Tuesday, October 31, 2006

Monday evening at Club TreEmme

Hi all

yesterday was a real good evening of game At Club TreEmme (Modena). It was the first of two evenings called "Essen Games Festival", devoted to the Essen news.

First game for me was Graenland from the CzechBoardGames. We was five: me, Auro, Glauco, Paolo and CarloLucca. We used the basic rules and the newbie set up. The game was really nice, slow starting (but the was good so we can get into the game easily) but really deep and intriguing.

My early alliance with Glauco (we own one region with a road and we share the resources equally) and my grain improvement in the other territory I control was enough to get a good start (I was the first player).

I was able to build first a Keep (in a region where I was already there with 2 villages) and improve my army to strength 3 in the same round. In the next building phase for me was easy to build the church in the same region and get so the 3rd victory condition.

Really a nice game. I want to replay it soon with the advanced victory condition.

After that we play a quick Santy Annno game. we was 4 player (me,
Francia, Saverio and Auro) and I was able to get an easy victory (19 points for me!). the game is good (we played with the basic rules only) and funny: it is a party game and so is not really the kind of game I'm used to like but it works well.

Finally I have explained Legie to Auro and Francia and look the game: the play the basic rules. I think it is a deep game but since I have only go through the rules and watched it I have not a clear opinion.

In the same evening there was a Space Dealer game (Saverio, Francia and Joker) and a Kings of Chicago (Monty, Mimmo, Zhu, Joker, Franz and Jappo).

Greanland

Liga: really i nice game I'm sure I would like to try again. It seems deep and intriguing and I think the advanced rules for victory could really improve the game. Vote 9/10

King of Chicago

Franz: since far away from a perfect game I quite enjoied it. The rules are to be improved and there are many bugs but the graphics is good. It is not the kind of game I would like toplay often

Jappo: is a beautiful game that will put you deep in the noir atmosphere. It is funny and I think that 5 is the right number of players. It is not boring and the time pass quickly and I think it is shirter with more players since if you are near to other players facilities you can run into quickly. I have to admit that there are many bugs and rules to change. Anyway, as a 5 player game my vote is 8/10

Legion

Francia: nice game without any randomenss all based on strategy and planification. Optimum also as a travel game since the small dimension of the board. vote 8/10

Sainty Anno

Liga: a nice party game, funny and dynamic. Vote 7/10

Saverio: it need quickness and concentration. Best suited for big groups (with some beers drinks for mistakes). It is not the kind of game I like but it could work as party game. Vote 5/10

Francia: nice and frenzied. I think it will best played in more than 4. Vote 7/10

Space Dealer

Saverio: there is not too much interaction since every player is mainly looking at his objective and just quick looking to other players actions in the meantime: anyway is a funny title and you have to try it. Vote 7/10

Francia: catchy game but I think one play is not enough to get all the opportunities this game offers. Also the fact that it was a 3 player game and before the end Joker left the table doesn't help too much in giving a right vote. Vote 8/10

Friday evening the second "Essen Game Festival" and it will be the time to try Marvel Heroes.

Good play to all
Liga

Tuesday, October 10, 2006

Monday evening at Club TreEmme

Yesterday evening was another nice night of games at Club TreEmme.
We start with a quick Ave Caesar: me, Ciuffo, Monty, Gianluca and Auro. Ciuffo won the race with a final rush (from 4th to 1st position in the last movement) and I was second. The game is always nice but I confirm my bad impression about the new tracks: not clear at all, boxes too little for the chariots. I think we will remake the tracks ourselves.

After that I convince Auro, Monty and Gianluca in trying a 4-players Dungeon Twister. The game, as usual, was really funny (but I think Dungeon Twister get is best as a 2 players game). I easily won (I forgot to play with handicaps and was too much easy for me to win the game against people at their first game). first I kill with my troll a goblin and a wall-walker; than I got two points saving my goblin wit a 5 actions runs and in the following turn I close the match with a 4 actions + speed potions wall walker run, grabbing a treasure. Nice game but too much easy for me!

We close the night of game with a 5 players Medici match: me, Auro, Monty, Ciuffo and Gianluca. Apart from Gianluca, that was at his first Medici game, all the other players was quite expert. I fight with Auro until the end and I was able to win with a bit of luck, scoring the top for the yellow in the last turn and the 20 points.

Other game at TreEmme Monday evening: a table playing a miniature game about the Russian Revolution, a Dungeons and Dragons RPG group, another boardgames group playing Das Amulet and the usual big group playing Warhammer Fantasy Battle.

good play to all
Liga

Monday, October 09, 2006

Friday evening at Club TreEmme


Friday was a nice evening at Club TreEmme Modena. A lot of gamers and a lot of play!

We start the evening with Ave Caesar. It was the new release. I really like the new cards but the tracks are ugly. I think that in a game like this the only thing they will have to care making maps was the clearness and have enough space for the chariots: it dis-attend in both this aspects. But the game is always nice. We was six (me, Jappo, Gianluca, Saverio, Daniele and Auro): I won the first race and I got 4th in the second one.

After that we move to Saboteur: we was 8 players. Was the first time for me. The game was nice (at least in 8) but, I think, too much luck driven and I'm definitely not a party-game lover.

After Saboteur was the time of Graverobbers. Six players. I really like this game Ie have followed and play-tested since his early stages when it was themed in Lucca. The game was quite in equilibrium and, in the end, I won scoring both my white objectives and a plus 1 form the cards in my hands. I think I'll write soon a Review of this nice game from Carlo A. Rossi.

In the end of the night I played a Dungeon Twister Base + Paladins & Dragons Expasnion against Jappo. I think it is really a very good games (one of my few 10s on BoardGameGeek). My team was: Wizard, Priest, Troll, Golem, Warrior, Paladin, Thief and Weapon Master. I was able to score quickly 3 points killing the Ghost and the Dragon (I was lucky to meet the ghost with my troll settled in very advanced position). The last two points has been an easy task (killed the Weapon Master and escaped the Thief) but in the meanwhile Jappo was able to save his Elven Scout. So, was a 5 to 1 in the end. Very nice evening!

Apart from me (and people gaming with me) at TreEmme there was a lot of players: a RPG group (I think was a classic D&D 3.5), people (more than 4 for sure) playing Warhammer Fantasy and Warhammer Ancients. A group involved in a classical wargame (I think it was a World in Flames) and another boardgames groups playing Puerto Rico.