Thursday, November 30, 2006

I'm now a member if the IGA

I'm now a member of the International Gamers Awards committee for General Strategy Games.


That is really a great news for me and I think it is also a great news for Italy. I'm a bit worried but I'm happy: I'll have to play more games (and that's not so bad!) and keep my eyes open on the new release (but actually that is what I was doing already in the last 3 years!).

What I was wondering about is: I'm already so old ? Usually peoples are elected members in committee late in their walk in this world but I'm only 34. I think that living in a city with the largest and greatest Italian game association, Club TreEmme Modena, really helps. I started my game career early , when I was 16, playing everything was avaible in the late 80s: Avalon Hill Games, World in Flames, Star Fleet Battles, RPGs, Battletech and Games Workshop Games. In my gaming association there was players that are used to play games since the beginning of the 80s and teach me a lot. They teach me the pleasure to learn and play new games and I keep doing that during the years also trying to teach new members new games.

So, I'm ready for this new challenge: play must go on!
Liga

Tuesday, November 28, 2006

Yesterday Evening

Yesterday evening I was sick so I wasn't able to attend my usual Monday Evening game session.

I spent the evening at home playing with my wife and my daughter and finishing to watch The Chronicles of Narnia, really a nice movie both for my daughter and me!

I got this week a new pack with two new armies of Battleground: Fantasy Warfare. So now I can start to play with Dwarfs and Orcs.

I have taken advantage of Thanksgiving offer at Columbia to order all the armies and the maps for Wizard Kings and Hammer of the Scots. I'm still waiting also a pack with Shear Panic and my copy of Battlelore. I'll be quite busy in December since I have still to play a lot of Essen games.

But the greatest present I'll have in December will be Francesco, my son, that probably will land here in our world in the middle of December. Serena's belly is really big and we are all looking for him.

good play
Liga

Monday, November 27, 2006

Friday Evening at Club TreEmme

Friday evening was my first time playing Tempus. I had great expectation about this game both because is a Martin Wallace game, and usually I like a lot his games, and second because on the net a lot of people talk about Tempus as a light civilization game.

We was five: me, Marco, Sassa, Dante and his friend. The map comes out with a big peninsula on the right, a lake and a big continent on the left. I started first occupying a grassland close to two fields: Dante start close to me, Sassa take the north and Marco and Dante's friend share the peninsula.

I got the first civilization advance, since I was occupying already two fields. Dante's friend started building city soon; Dante and Sassa was expanding slowing while Marco take a reproduction tactic: no city until it was at the end of tokens.

we play the game (and now I think was not the right way) fighting hard to be the first to make the civilization advance. I built 3 town (2,3,3) in the south and let Dante enough space to expand, trying to avoid as much as possible the war.

The game plays in a good equilibrium and I was enough smart to get the trains advancement. I was controlling Sassa (that was the strongest on the map, with a lot of cities) and in the last turn I was able to build a 4 points town and use the 3-5 movement to spread in the map.

The game ended with me and Sassa both at 20 and Marco at 19 (in the last two turns he built a lot of cities). Dante's friends got the flight advance bonus but wasn't enough for him to reach us.

The game is nice and you need a good strategy to win but, at least from this first game, is not at all a civilization game. The theme is just a little part of the game and I never got the feeling to be a civilization evolving: it is quite abstract at the end. The mechanics are good and the game plays well in less than 2 hours. I think I would like to play it again but is not the "light civilization game" I was waiting for.

After Tempus was the time for Yspanha that is one of the game I like to play most in these days: it is quick, it is easy to teach and it is fun. And, until now, I always won!

We was four: me, Sassa, Marco and Dante's friend.

Me and Sassa have already played, the other two was at their first game. Since I got a lot of money in the first three days I try to play running for the building. I was lucky and I got enough camels to pursue my strategy. At the end of the first week I was last, since I got no points for tokens in the map but I was able to build 3 building (extra camels, extra money and extra tokens). The second days I played using 3 golds and I got a really lucky roll: I was able to full occupy all the suburbs in the richest neighborhood.

I won the game, in the end, with more than 25 points on the second. I got all 6 buildings.

I find Yspanha a great game: just a bit random driven but not too much. It could happens (like in this game happened to Sassa) that you are blocked since you are not able to get camels, but is not a common problem. At the moment one of the best Essen 2006 hits.

Finally there was time for a Football Tactics against Sassa. I loose the game 1-0 (but we played just half an hour). I confirm my impression: it is a funny soccer game, with a lot of randomness but funny. I like it

good play to all
Liga

Tuesday, November 21, 2006

Monday Evening at Club TreEmme

Yesterday evening was a nice night of game at Club TreEmme Modena. In the first part of the evening we have had our annual renew of the Club TreEmme Modena council. The new council will be:

President: Marcello "Piffy"
Secretary-treasurer: Enrico "Ribot"
Advisors: Andrea "Ciuffo", Roberto "Viki", Antonio "Jappo", Federico "The_bovaz", "Lok"

After that I played again two times Factory Fun. I like this game more and more every-time I play it (now I have played more than 5 times). We was four: me, Franz, Marco and Jappo. The first game was for me an easy win since all the other players was at their first game. The second one was an hard fight and I won only because Franz decided to try to get a machine also in the last turn and was not able to deploy it.

I think this game works really well in 2,3 and 4 player and it is a really good game experience.

After that we play Yspahan. we was four: me, Jappo, Zhu and Gianluca. Was the first time for everyone. the game is nice, quick and easy to teach. It is not too much lucky driven but good dices rolls could sometimes really help. I was lucky in the first week and I got a really luck 8 1s roll (so I got enough camels for all the game) and, thanks to the right card, I bought the building that let you place an extra cube. At the end of the first week I was last but I was first at the end of the 2nd. No one of us really play in the caravan until the last week. I was able to put there 4 cube (one in the 2n row) and win the game. Zhu and Jappo was second.

I hope to play it again soon; I think it is really a nice game

good play
Liga

Monday, November 20, 2006

My Game Collection


Far from being a real game collector I'm quite happy about my games collection (something close to 500 titles). In the new house I was able to fit almost all in the same room (I miss all my RPG manuals that are still in the old house). Cards games and games without boxes (like the old TFG games) are all fitted in the wooden boxes.

Here you can see my full collection: I think I still need to buy one more IKEA expedit bookshelf because, you know, we are close to Christmas!





(a special thanks to Sdp that helped me in making the join of the pictures)

good play
Liga

Week end at home: Football Tactics

After the conference in Rome I spent the week end with my wife and my daughter. Sunday afternoon my cousin's family come to visit me and while the children are playing together we take time to try Football Tactics. I was really well impressed by how this game plays easily and funny: it is not a football simulation but you really have a good feeling playing it and it is really funny.

In few minutes me and Lillo (my cousin) was totally involved in the game: Of course, since you have to throw dices almost for everything, the game is a bit luck drive ... but not too much, since you have to play well and think how to move your pawns over the field.

Here you can see my cousin Lillo exulting for a perfect action


And here I'm going through the (simple) rules



During the turn the Offending Team (O-team), the one with the ball, first throw a dice to move a pawn, than throw a dice and move the ball and finally, move a pawn to take the ball (if it is in an empty space) or just move the ball again. After that the Defence team (D-team) move a pawn to try to get the ball. If the ball is contended there is a tackle: if the D-team win, becomes the O-team and the turn start again, if the O-team win and the pawn is eligible to score, roll to see if there is a score.

The game is really simple. The pawns have to move the full a mount of the dice thrown and can change direction only one time during the movement: they can't pass through opponents pawn (so you can block your opponent with your men) and can't stop on a space already occupied by a friendly pawn. The ball move in the same way but changing the direction it can go back in an already passed column or row but it can pass through any space.

There are other little rules but very clever that make the game more tactic: the defender are better in tackling (+1 on the dice rolls) but can't cross the midfield line; you can't have 4 ore more pawns in a row or 3 or more pawn in a column (just one adjacent to the other): there are fault, corner kick and so on.

Included in the box there is a timer.

We really enjoyed the game (we play it half an hour) and I won 1-0 scoring from the long distance after defending for the most of the game.

Here the action where I scored


After the match was over we discovered that my goal was not legal since In the preceding defending action I violate a rule letting 4 pawn adjacent in a row.

I'm sure I'll play it again.

good play
Liga

[Review] Factory Fun


Descrizione Generale

In questo originale gioco della Cwali i giocatori sono impegnati nelle costruzione ed ottimizzazione di una fabbrica costituita dall'unione ed intgrazione di macchinari, fonti di energia, condutture e depositi di prodotto finito. Il gioco, adatto per 2-4 pesone (ma è possibile scaricare dalla rete il necessario per giocare anche in 5) è in realtà quasi un solitario perchè l'interazione tra i giocatori è davvero minima e il grosso della partita consiste nel trovare la disposizone migliore e più efficace per i macchinari acquisiti.

Se giocato non con giocatori che abusano del tempo per prendere le loro decisioni una partita si risolve in 30-45 minuti (anche meno quando si gioca a due) ed è un'esperienza di gioco davvero piacevole.

La partita

Ogni giocatore ha a sua disposizione ad inizio partita una fabbrica (plancia quadrettata con un pilone intransitabile al centro), 4 sorgenti d'energia (blu, giallo, rosso e marrone) e 3 depositi (bianchi). Durante la partita potrà utilizzare (acquisire) tubature, ramificazioni, depositi addizionali, terminazioni e, in particolari circostanze, anche nuove fonti di energia.

La partita dura 10 turni. In ogni turno viene rivelato casulamente un numero di macchinari pari al numero dei giocatori: l'assegnazione dei macchinari viene fatta in ordine di velocità di scelta, il primo a sceglierlo si aggiudica il macchinario e deve piazzarlo nella sua fabbrica. Non è obbligatorio prendere un macchinario ogni turno (nel caso i macchinari avanzati vengono scartati), ma quando possibile conviene. In questa fase la capacità di sapere valutare con velocità quanto un macchinario si possa adattare alla propria fabbrica (o quanto sia possibile rivoluzionare la fabbrica per fargli posto) è determinante ed in questa fase di scelta contemporanea si esaurisce tutta l'interazione tra i giocatori.

Una volta scelti i macchinari i giocatori li devono posizionare nella propria fabbrica: ogni macchinario necessita di un certo ammontare di energia per funzionare in uno o più colori e in quantità dieterminata (da 1 a 3) e a sua volta genererà altra energia e/o prodotti finiti. Ogni maccinario, una volta posizionato, darà un certo numero di soldi: non è cosa rara però spendere più di quanto il macchinario renda sul momento perchè ogni tubo, sorgente d'energia, deposito (bianco o nero) posizionato in mappa costerà soldi. Anche spostare macchine precedentemente posizionate in mappa costerà soldi (e se ne possono spostare al massimo due ogni volta che si posiziona un nuovo macchinario). Non riuscire a posizionare uno o più macchinari acquisiti (in questo caso verranno rimossi definitivamente dal gioco) comporta punti di penalizzazione. Pochi macchinar conferiscono come bonus particolare una fonte d'energia extra.

Questa fase di gioco viene svolta da ognuno singolarmente: non esiste da regolamento un limite di tempo ma suggerisco di accordarsi prima della partita su un limite ragionevole. Riuscire ad alimentare un macchinario con l'energia fornita da un altro comporterà grandi bonus di solid a fine partita. Le fonti di energia inziali (le sorgenti nei 4 colori) sono illmitate mentre l'energia fornita dai macchinari ha un valore limitato. Si possono combinare più macchine per alimentarne una. Ci sono poche altre limitzioni nel posizionamento (ad esempio quello di non crerare circuti chiusi). Per la vittoria finale è determinante riuscire a prendere i soldi di bonus alimentando macchinari con altri macchinari: per la mia esperienza più della metà del punteggio finale di una partita è sepesso determinato da questi punteggi di bonus. E' inoltre molto importante riuscire a posizionare le fonti di energia in maniera accorta (posizioni centrali) in modo da potere alimentare più macchinari.

Conclusioni

Nel complesso il gioco è divertente e richiede una certa dose di pianificazione ed intuito (nella scelta dei macchinari) senza essere eccessivo. La varietà dei macchinari è davvero notevole (e in ogni partita ne vengono usati solo una parte) e quidi le partite non sono mai ripetitive. Ci si può sbizzarire nel costruire fabbirche con percorsi evoluti o cercare di compattare il tutto, magari a scapito del posizionamento di qualche macchinario. Il gioco funziona bene sia in due che in tre che in quattro giocatori e, per quel che ho potuto osservare, non mi sembra particolarmente alterato da fortuna/sfortuna.

Friday, November 17, 2006

Thursday evening at SdP home!


I was in Rome at a networking meeting and I was so lucky to be hosted at SdP house. Sdp is a great gamer and collector, and also a good friend. We spent a good evening eating and plying together. I also learnt from SdP that he will be the first Italian invited at Alan Moon Gathering ... I hope he could make there a lot of pictures and bring me some.

First we played Khronos. We was in 5: me, SdP, Isabella, Emiliano and Paolo. We used the variant suggested by the designer himself (play two cards as one card of chosen colour). In the game you have to try to score points in three different epochs, might, faith and reason, building and occupying war, religious and civil buildings. Every turn you can move your pawns (2) in one (or two) of the three maps and build there according to the four cards you have in your hand: more cards you play bigger will be the building. Also the building in the early epochs (might and faith) will have shadows in age of reason. When you place a building you can just expand a dominion (a group of connected buildings) or just found a new one. In each dominion can be just only one prominent war and religious building. Connecting two dominions could cause a fight for the prominency.


At the end of the 4th and 7th turn there is a score phase: you get points in age of might if you occupy the biggest war building in dominions: occupying the religious one in age of faith and occupying civil in age of reason. You can score only in 2 of the 3 ages.

The three maps are connected and the early ages could influence the last one.

I found the game really funny and deeply strategic: you have to plan what and where to build, looking for other players plans and also thinking about the evolution on the other map.

I won the game getting a rel big dominion in the age of might ruled by me and as large as half the map. In the 7th turn I also score quite a lot point in the age of faith for a big dominion. I never played for all the game in the age of reason. I got 67 points and the seconds, Isabella and Emiliano, scored 28! Now I'm really unhappy to haven't bought the game in Essen!

Here Isabella is looking for the best move.


On the other table Flaminia, Virginio, Rporrini and Ugoslave played Factory Fun.


After that I played three Factory Fun game with SdP. I lost the first one but I won the other two. I think it is also quite a good 2 players game: really didn't change too much playing in 2,3 or 4 players. I'm happy to been able to play it again,

Good play to all
Liga

Tank to SdP for this pictures and also some of my Essen pictures. You can see more SdP picture here

Thursday, November 16, 2006

[Review] Legie


Here is my review of Legie, a CzechBoardGame game, I have done for La Tana dei Goblin. At the bottomo also the original Italian version

General description

Legie is a game for two in which the players contend for the victory alternating in placing pieces on a grid, in this way often also removing one or more opponent's pieces, in order to be the first one to have all 11 own pieces on the map. Although the theme is emphasized at graphical level, both in pieces and in lands tiles, Legie re-enters totally in the category of abstract games.

The map is composed by 4 squared tiles 3x3, rappresenting waters, plains, mountains, castles and forests: in the game base the type of every square is pure decorative while it becomes meaningful in the advanced game. The tiles are assembled at random and have lands in various positions and composition on two sides: in this way the possible combinations are indeed many (to the lovers of statistics the not difficult task to compute!) and the map is therefore always various.

Every player possesses a set of 10 pieces: two warriors (sword), two knights (two swords), one scout (sword and shield), a general (two swords and one shield), one tower (one sword and inamovibile), one catapult (one arrow and inamovibile), an archer (one arrow) and a King. The swords indicate the power in attack, the shield improve the defense, the arrows allow attacks at a distance.

The basic Game

During the turn the player must place on the map, in one free case, just a piece. It is then necessary to see if everyone of adjacent opposing pieces (orthogonally) must be removed: that happens when the number of adjacent opposing swords exceeds the number of shields of the attacked piece by two or more. When you remove an opponent piece you have to replace it in the map with the flag (that will prevent therefore to place in that case other pieces until the flag is moved elsewhere). Pieces removed from the game immediately become available for the opponent already in its sequqnt turn.

The interesting aspect of this game is just this: a pure offensive strategy, aimed in removing opposing pieces turn after turn, not always rewards because therefore offers the possibility to the opponent to place again in map strong pieces (above all the king and the archer) making attacks still more effective. It is necessary therefore to balance attack and defense, trying to protect own weak pieces and being away from strong pieces of the opponent. Particularly important for the creation of a good defense are the tower and the catapult, since once in map they cannot being removed from the adversary. The archer (like the catapult) allows to eliminate an opponent piece whenever on the map, unless it has a shield, and is therefore a lot important. The more frightening piece is the king who eliminates all adjacent opposing pieces.

The game soon becomes therefore one challenge to acquire an advantage (one or two pieces) on the adversary and then to maintain defending own weak counters and castling.

The basic game is amusing but indeed a lot much abstract; the advance rules (lands) give instead greater variety to the games.

Advanced game

In the advanced game there are 4 types of land other than plains, everyone with its peculiarities. The forest protect from the arrows (archers and catapults) but at the same time denies the possibility to hurl arrows: optimal therefore for warriors (a sword) and knights (two swords) that otherwise would be exposed to the enemy fire. The mountain is simply impassable for inamovible pieces (towers and catapults). The castle confers a shield (and therefore also the immunity to the attacks with the arrows) to who does not possess already one. The water is impassable for all pieces that have two different icons (practically only warriors, knights, archers and kings could go there).

Conclusions

For me Legie is a nice and intriguing game: once you learn the powers of pieces and their various effectiveness in the basic game I suggest to go quickly to the advanced game where the characteristics of the land force to use a more complex strategy. Played without excessive thoughts rarely take more than half hour. The game seemed to me not repetitive and seem not a particular advantage/disvantage for the starting player. The materials are good and the graphic is simple but effective. On the whole sure a game that it is worth, seen also the price not elevated: it has hit me in particular for the fact that playing for placing all 11 own counters and not only eliminating enemy pieces, the strategy to adopt is indeed particular and originates.


and here is the Italian version:

Descrizione Generale

Legie è un gioco per due in cui i giocatori si contendono la vittoria su una griglia a caselle quadrate alternandosi nel piazzare i propri pezzi, spesso causando in questa maniera la rimozine di uno o più pezzi avversari, allo scopo di essere il primo ad averli in mappa tutti e 11. Sebbene l'ambientazione sia accentuata anche a livello grafico, sia nei pezzi che nei terreni, Legie rientra pienamente nella categoria dei giochi astratti.

La mappa è composta da 4 tasselli 3x3 raffiguranti pianure, montagne, castelli, boschi e specchi d'acqua: nel gioco base la tipologia di ogni casella è puramente decorativa mentre diventa significativa nel gioco avanzato. I tasselli sono orientabili a piacimento e hanno terreni in diverse posizioni e composizione sui due lati: in questa maniera le possibili combinazioni sono davvero tante (agli amanti delle statistiche il non difficile computo!) e la mappa è quindi sempre diversa.

Ogni giocatore possiede un set di 10 pezzi: due guerrieri (spada), due cavalieri (due spade), uno scout (spada e scudo), un generale (due spade e uno scudo), una torre (una spada e inamovibile), una catapulta (una freccia e inamovibile), un arciere (una freccia) ed un Re. Le spade indicano la potenza in attacco,, gli scudi migliorano la difesa, le frecce permettono attacchi a distanza.

Svolgimento del gioco base

Al proprio turno il giocatore deve posizionare sulla mappa, in una casella libera, un proprio pezzo. Occorre poi vedere se ognuno dei pezzi avversari ad esso adiacenti (ortogonalmente) deve essere rimosso: cosa che avviene quando il numero di spade avversarie adiacenti supera due più il numero di scudi del pezzo attaccato. Nel caso un pezzo venga rimosso al suo posto si posiziona la bandiera (che impedirà dunque di posizionare in quella casella altri pezzi fin tanto che non verrà eliminato un altro pezzo). I pezzi rimossi dal gioco diventano immediatamente disponibili per l'avversario già nel suo turno subito successivo.

L'aspetto interessante di questo gioco è proprio questo: una pura strategia offensiva, volta a rimuovere i pezzi avversari turno dopo turno, non sempre premia perchè così facendo si concede all'avversario la possibilità di riposizionare in mappa i pezzi forti (sopratutto il re e l'arciere) eseguendo attacchi ancora più efficaci. Occorre dunque bilanciare attacco e difesa, cercando di proteggere i propri pezzi più deboli e stando lontano dai pezzi forti dell'avversario. Particolarmente importanti per la creazione di una buona difesa sono la torre e la catapulta, che una volte messe in mappa non possono più essere rimosse dall'avversario. L'arciere (come la cagtapulta) quando posizionato permette di eliminare un qualsiasi pezzo non dotato di scudo dell'avversario, ed è quindi molto importante. Il pezzo più temibile è il re che entrando in gioco elimina tutti i pezzi avversari a lui adiacenti.

La partita diventa quindi presto una sfida ad acquisire un vantaggio (di uno o due pezzi) sull'avversario e poi a mantenerlo difendendo i propri pezzi deboli ed arroccandosi.

Il gioco base è divertente ma davvero molto molto astratto e scacchistico; le regole avanzate (terreni) danno invece maggior varietà e vivacità alle partite.

Svolgimento gioco avanzato

Oltre alla pianura nel gioco avanzato ci sono 4 tipi di terreno, ognuno con le sue peculiarità. La foresta protegge dalle frecce (arcieri e catapulta) ma al tempo stesso nega la possibilità di scagliare frecce: ottima dunque per fanti (una spada) e cavalieri (due spade) che altrimenti sarebbero esposti al fuoco nemico. La montagna è semplicemente intransitabile per i pezzi inamovibili (torri e catapulte). Il castello conferisce uno scudo (e quindi anche l'immunità agli attacchi con le frecce) a chi non ne possiede già uno. L'acqua infine è intransitabile da tutti i pezzi che hanno due icone diverse (in pratica ci possono andare solo fanti, cavalieri, arceri e re).

Conclusioni

A me Legie è parso davvero un gioco interessante ed intrigante: una volta imparati i poteri dei pezzi e la loro diversa efficacia nel gioco base suggerisco di andare subito al gioco avanzato dove le caratteristiche del terreno costringono ad impostare una strategia meno diretta e semplice. Giocato senza eccessivi pensamenti una partita raramente dura più di mezz'ora. Il gioco mi è sembrato non ripetitivo e non mi sembra ci sia un particolare vantaggio/svantaggio per il giocatore iniziale. I materiali sono buoni e la grafica semplice ma efficace. Nel complesso sicuramente un gioco che vale la pena avere, visto anche il prezzo non elevato: mi ha colpito in particolare per il fatto che vincendo posizionando tutti e 11 i propri pezzi e di fatto non eliminando mai i pezzi del nemico, la strategia di gioco da adottare è davvero particolare ed originale.

Wednesday, November 15, 2006

Conference in Rome

Hi all

starting from this evening until Friday I'll be in Rome for a networking conference. I'll be hosted by SdP, one of the founders of La Tana dei Goblin and one of the greatest Italian gamers.
So I'll be able to have a game session tomorrow evening and probably also this evening.

Since I'm still without networking at home it could be I'll not be able to update my blog until Monday ... unless I could do some updates during the conference!

good play
Liga

Tuesday, November 14, 2006

Monday Evening at Club TreEmme

Hi all

yesterday evening at Club TreEmme Modena I was involved in a play-test session by Cogito Studio (Alf, Carlo A. Rossi and Alessandro Zucchini). We tested three games: one classical German Games and two quick light games (filler).

I don't really know how much I can tell about these games, so I'll be foggy! t

Te first game (from Alessandro Zucchini) was really nice and, I think, ready. We was four (me, Saverio, Paolo and Carlo) and the game last for less than an hour. It has some really nice and new ideas.

The second game (filler) was from Alessandro too. It is a simple bid game and it plays well and quickly: there is not too much in the game but it is fun and that is what everyone looks in a filler. I think also that one is close to be ready. We play it in 6, me, Saverio, Paolo, Carlo, Alf and Alessandro.

The third game (from Carlo) was still a filler but it is far away to be ready: the game, as we tested, doesn't work at all and we stop it before the end. We was agin six: me, Saverio, Paolo, Carlo, Alf and Alessandro.

After this session of play-test we play Factory Fun. Was my first play at this game and I found it quite enjoiable. We was 4 player: me, Saverio, Alf and Carlo.

The game is about building a factory connecting machine to appropriate power sources (in 4 colours: red, brown, blue and yellow). Every machine needs some input (represented as a number that range from 1 to 3 in one, two or three colours) and give some output (it could be 1,2 or 3 points in one colour or a final product: black).

Every player start the game with a game board, a power source in each of the 4 colours, a black output depot and 3 white depots.

During the turn you can acquire a new machine and you have to try to fit it in your factory. Moving pieces already there (machines, connections and depots) cost you money like adding new elements. Connecting a new machine give you money.

Every round as many machines as players are revealed and every one take one (or zero) machine in speed order.

If you are not able to place a machine you loose points. If you are able to take the inputs of a new machine from the outputs of others you get bonus (points that you score in the end).

It happens that you have to rearrange your factory to make space for the new machines but you can rearrange only 2 machine every turn and only if you place a new one.

The game become a sort of solo-play puzzle: the interaction between players take place only in the beginning of each turn in the phase where the new machines are assigned.

I found it a really nice game and I hope to play it again.

Other game played at club TreEmme: two D&D 3.5 groups and a 4 players Marvel Heroes.

good play
Liga

Monday, November 13, 2006

Essen 2006: Italian Emotions Part II

Here I’m with the second part of this collection of Italian Emotions about the Essen 2006 fair.

In these Part II the feelings of one of the pioneers of designing games in Italy, Angelo Porazzi, together with the impressions of Acchitocca, at their first game, but which game! Also Alfredo Genovese (Bolide designer and producer) and Mario Sacchi (Post Scriptum).

I hope you enjoy this small window on Italian Emotions.

Angelo Porazzi
(Game Designer, Illustrator and Producer)


My third Essen Experience (first two were with great Andrea Ligabue:)) was a big, big satisfaction. My oldest game Warangel 10 Years Edition, sold out in two days.
The latest game WrestAngel was picked up by Nick Medinger of Funagain US and other retailers out of Italy.
The PhotoReport (I use to realize after each fair) of Essen 2006 is now published on my website, on SpielBox Online thanks to kind Knut MichaelWolf and on Hall 9000 thanks to friendly Frank Gartner.
Very happy for all Italian games I communicate in my PhotoReport thanks to Giro d’ Italia Ludico, excellent idea of Jost Schwi of Spielepizza.de, that was based and host at my booth, showing together lots of Italian games and authors. So...Wunderbar!;)
A Very HappyAngelo
(due HappyAnimals, is my next game with SilToys, presented at Essen06 as a prototype)!

Mario Sacchi
(Game Designer and Publisher)


Second year in Essen, for Post Scriptum, this time in stand together with Scribabs (co-producers of High Voltage).
For us it was absolutely a great experience: we got really a lot of contacts with distributors, retailers and press, and also the public liked the game very much. High Voltage was played by many people and everybody
seemed to enjoy it.
And then, this fair is always a great time to discover new games and see old friends.
At the end we were really tired, but satisfied!!

Flaminia – Acchittocca
(Game Designer)


To speak about the fair “in a generalized manner” is for me really difficult: for me it was a full immersion in “Leonardo da Vinci”! : My first game and to see it played in tens of tables at the same time was spectacular! And then was also spectacular to see as the Italian Game (for who does not live in Italy could be unnoticed the fact that in the last years many publishers and many authors have grown, and many good Italian games are been released and have been received with enthusiasm also to the foreign country… but for an Italian like me that fills up of pride!
And it was absolutely unforeseeable until few years ago. In fair I have had way to try a heap of new releases, some indeed really interesting: I have found some ideas absolutely new (like the timers of Space Dealer) and some small jewels (as it seems to me, from the only game that I have made, Notre Dame).

Virginio – Acchittocca
(Game Designer)


I think that for a player the first Essen seems like to be entered (how much appropriated) in the “Paese dei Balocchi”. See my own passion shared from many persons, above all living in Italy where when you speak about boardgames they watch to you like Martian, it is really nice; better see tens of persons at the same time and uninterruptedly play your game; the fact so many players has appreciated Leonardo, buying it, voting it, making us compliments quite and asking us to autograph their copies, has filled up us of joy and pride, having made us to swell the chests and repaying us of all the job made. We have then tried many interesting games of which some I liked a lot (Emira, Hermagor, Notre Dame), some pretty (Space Dealer, Arkadia, the pillars of the earth) and also others of which I could not speak well therefore I prefer to abstain. The only bad things was experience the little sport way in which Leonardo was pulled down from the first place in Fairplay where, without a sage operates of fake 5 and 6, widely would have been attested. We sadly discover that also the “Game World” is not safe by this kind of behaviours, but this is something else and doesn’t fit too much in this topic.

Stefano – Acchittocca
(Game Designer)


This have been my 5th time in Essen, so the “surprise effect” have been vanished a long time ago :)
However Essen is always a wonderful experience and this year I had the opportunity to see for the first time if people enjoy Leonardo. We worked hard on it for 4 years and seeing that every table available was full all the time was great!

Antonio – Acchittocca
(Game Designer)


This was my first Essen and after been there, a posteriori, I must admit that every player have to make this experience at least once in his life (better if more than once!). As all I was really happy from the result of our first published game and, altogether, for all the Italian games; to have 3 Italian’s games in the first 10 of Fairplay (Leonardo, Hermagor, Ur) was really an optimal result and index of the fact that the Italian authors are working well and with fruit. We hope to be able to continue in this way!

Alfredo Genovese
(Game Designer, Publisher & Distributor)


The first time of Ghenos games & Bolide at Essen!
Just a few words to describe our impressions:
1) Unforgettable! Essen fair gave us an impressive feeling regarding the games’ market: same level of professionalism as other markets (we came from other experiences before launching Ghenos games), but marked by a unique sense of friendship no other one has. Essen is an international fair and a relationships pot at the same time. People are focused on their own core business but they really love their products, they are not just interested in making money.
2) Sold out! We have finished the Bolide boxes. We were embaraced since we were not able to sell on Sunday...we did not believe in such a success…
3) Enthusiasm: Essen gave us an incredible push towards our targets. We are not tired, we are revitalized! See all of you next year with a new game!!!!!


Good play to all
Liga

Thursday, November 09, 2006

Essen 2006: Italians Emotions Part I

Hi

still too much busy to conclude my Essen Experience (I miss only the sunday), I have just prepared a small article for BGN.

In these days I got a lot of feedback from Italians about the Essen Experience. I remember at my first Essen, years ago, there was not more than 2-3 Italian publishers/designers (Kidult, Leo Colovni, ...) and not many Italian games. Now also Italians (designers, gamers and publishers) look at Essen as a central moment in their activities.

I have tried to capture comments and feelings of the Italians and put together in this post: I’m still waiting an answer from others so it could be that some day a part II will be posted here.


Andrea Angiolino

(Game designer)

This year Essen went very well for me. As an author I can say that “Wings of War” sold a lot - some sets were sold out and several people joined the Yahoo Discussion Group and gave feedback on forums after the show. As an agent, good things on the horizon: hard to tell what will become real, but anyway in Nuremberg we’ll see something on the market for sure. As a player I finally managed to get Command & Strategies n. 5 with a game about the air battle of Arras.

My only regret is a really huge one:I have not been at Essen! All this happened from far away while I was at home among rulebook drafts, little models of biplanes, game books and magazine articles to be written sent around, prototypes to be tested ... That’s awful. I have to work even more in the next future. Before the next Essen, or even the next Modena, I want to be free and be there again. Everybody enjoying the fair while I am back home finishing my homeworks? No way! ;)

Giacomo Sottocasa
(Game Designer and Publisher)

Everytime I enter the Eingang Ost to the Internationale Spieltage I’m a child again It’s quite difficult to mantain a professional profile, trying to discuss international distribution for my company or to find a publisher for my games, while I’m surrounded with all those wonderful games, while I feel I must play everything in there, while I’d like to discover evry single tile or wooden piece hidden in the boxes the Essen Spiel is a multicoloured universe of fun where you can meet gamers from all over the world& the Essen Spiel is a unique chance to play games from companies and self-producers coming from everywhere.

Carlo A. Rossi
(Game Designer and Game Developer)
I attended the fair from Wednesday (yes, one day before) to Sunday and the only thing I can say is “hey there, is there someone who played tons of games and can suggest to me some to buy? because… I don’t!!!

Meetings, meetings, meetings nothing more; it’ s really the case to say “all work and no play makes Carlo a dull boy” (that is, btw, my actual screensaver).

Silvano Sorrentino
(Game Designer and Publisher)

Publishing a game about the Leonardo da Vinci (designed by Acchittocca and already sold out at half of the fair) was a good thing both to daVinci Games and other representative of Italian Genius.
Not only Leonardo was 3rd at Fairplay, but also other two Italians games was in the first 10: Hermagor (Emanuele Ornella) and UR (Paolo Mori) and the tables of others Italian0s games was always crowded (think about Nexus’ Marvel Heroes).
The Italian Game seems to be appreciated every year more. I was very happy both for the success of Leonardo and for the success of the other Italians: World Champion!

Alf
(Game Developer)

This is my second adventure in Essen, and my only regret is that this year my free time was just a couple of hours. But even when busy running from one meeting to another what can be seen around is always amazing and inspiring. Gamers, families, cos-players, game designers, and everyone likes games or has something to do with them can find someone else to play, work, or just exchange idea. It is just like a pilgrimage to “La Mecca” for a Muslim, it must be taken as a trip at least once in a lifetime.

Walter Obert
(Game Designer)

Great time for me, nice to meet so many people from different countries in the name of Game. Without voice after have shouted and laughed with so many “hytericoaches”. A special thanks to our special german friend, Jost from www.spielepizza.de. Ciao! To next year, with next games!

Paolo Vallerga
(Game Designer and Publisher)

I went back from Essen really happy. This year I have presented a game by Walter Obert (HisteryCoach) that has had a great popularity both for gamers and distributors. I have also had a lot of contact for my fantasy series “Saghe di ConQuest”, Spain and Canada over all. This refund me of the great effort put in the production. This year the budget was fully positive. So, “Arrivederci a Norimberga”

Piero Cioni
(Game Designer)

Tenkigames at Essen 2006
The big event has ended. As usual it was a wonderful experience! We met a lot of people: gamers from all around the world, journalists, designers and other publishers.
Our Essen was very good! Our tables was full of people trying our new games. This year we show games for families and we was happy to see families having fun with our snakes or our collapsing aztec ruins.
We met also a lot of distributors from several countries and we signed agreements to see our products distributed in several countries we doesn’t reach before. All in all, we are extremely tired… and extremely happy!
HTPWYS
(Hope To Play With You Soon)


Good play to all
Liga

Wednesday, November 08, 2006

Essen Experience: Sunday



Here I'm reporting the last Essen day. Four days seems a lot of time to see and play but it is enough just only to have an idea of what was happening in Essen: there are booths and part of the fair that I never seen in my 4 days of continuous walking and playing: many games in my list I hadn't time to try ... anyway

Sunday morning we have an appointment at 2F demo booth with Ele to try the two new 2F games: Fiji and Formidable Foes.

We started with Fiji and I liked it: it was a nice auction game with a sort of "I think that you think that I think" mechanism, but is quite nice: I bought it!

After we go for Formidable Foes: Eve was really great (and funny) explaining us the rules but we didn't like the game too much. There was good ideas and some clever mechanic (and, as usual, a really nice graphics and materials) but the game is a bit boring and repetitive. It was on my to buy list but I decided to preserve my money for something better: I must admit that this year I was quite disappointed by Mr. FF releases ... I hope for the next year since I think he is one of the most talented designers.

Sunday morning was just gone and we end walking around in the "Little Italy" area: Mind the Move, Zugames, Post Scriptum, Angelo Porazzi Games, Scribabs, What's your Game ?, Manor House and Sil Toys was all located close each other in the same corridor at hall 9. We got catched by Cocktail Game publisher who show us a small jewel: Zigomar, a funny game (for kids, I suppose).

The game is quite easy: the clown face is made of 6 tiles (2 hairs and eyebrows tiles, two eyes tiles and two mouth tiles). Every tile has two different faces (eye open or close, eyebrow up or down, ...).

You got a card displaying the clown face and quick you have to arrange the tiles to show exactly the same face. you can play with different rules (using only one hands, building the opposite face) and also in pairs (on assembling the clown's face and the other looking the card and giving hints). We was so pleased that we bought two copy of Zigomar and one copy of Rapidcroco.

After we was so luck to meet Mik Svellov at the fair and so we finally have time to travel and play together: Monty and Viki also liked Mik a lot and so the poor Danish Man had to babysit 3 Italians around the fair.

We all also had still to buy some games so we shared our time playing and buying.

The idea was to play some games we still have in our list but also stopping where we can find seat (Sunday was not an easy playing day!).

We start playing Genesis at Face2face booth. The game is not bad: every turn you have to play one or two tiles in the map according to the result of throwing a pair of dices (every dice could show one of the 4 colours or a jolly). You try to be the one with the most connected tiles of the same color in each group. At the end of the game every group (with 3 or more tiles) of connected (orthogonally) tiles of the same colour score 4 points for the first (the player with the highest number of connected tiles in the group) and 2 points for the 2nd. If a group is mad only by tiles of one players he score 6 points. the largest group in each colour score double and the largest of all the groups score triple.

If you don't like the results of the dices you can just place a single tile of the colour you like.


The game plays well and it is nice but, for me, too much abstract: i won the game, anyway.

After that we play, always at face2face booth, and old game: I'm the Boss. Monty, after discussing for a lot of time about the absurdity of some rules, won the game because me and Viki was so idiot (that was the world Mik used!) to let him score really a lot of money: anyway, was a nice game and Monty bought it.


After that we gone walking around and we was so luckily to find a free seat for Notre Dame. I think it was one of the best game played in Essen and I think I'll buy it as soon as it will be released.

The game is played in round. Every round is made of three turn. In every round all the player have 9 cards, displaying the actions they could make. In every turn you get 3 random cards: keep one and pass the other two to the player on your left. Than, again, keep one of the two you get and pass one to the player on your left. Now you have three cards but you play only two. Every card display an action: usually putting one token in one of the city areas you control. Every token you put in the map usually give you something according to the place and to the number of token already there. You can get money, victory points, tokens or just fight the rats.

With the money you can buy a special power (at the end of each turn) or victory points at the cathedral (playing the right card).

The powers usually permits you to get something more.

After the three full rounds (nine turns) the game is over and the winner is the player with the highest amount of victory points. It works really well and you have to think ahead and look what the other players are doing trying to argue which cards you can get and which card you can give. For me a great game.

I won the game scoring 73 points: one of the highest score, according to the designer.

After that we say hallo to Mik and we ran for the last buying.

Just the time to optimize the space occupied by the game boxes in the car and we start for our long night driving. We drive until Switzerland than we stop 1 hour sleeping and we drive again.

Was a really, really, really great experience!

good play
Liga

Essen Experience: Saturday


Saturday was for me the day devoted to the Dungeon Twister European Tournament. Since the tournament start only at 12:00 I had a free morning of playing.

Monty and Viki book also for me a seat at King of Chicago booth to try the new game from Denmark. I was not happy because friends told me that the game was buggy but I would like to give it a chance.

I must admit that graphics and materials are really nice and the theme quite charming. You are the boss of a gangster family trying to develop your buisness and fighting the other families.

At the beginning of every turn you collect money from your buisness and from your gangsters; after there is set-up phase where cards are drawn. You take a card and it could be a special card (and you keep), a resource card (and you refill some resources on the board and draw a new card) or a man (and you have to put it for auction). If you are unlucky you could draw only men while other players acquire important event cards (first big bug in the game, easy to fix I think, but not fixed!).

Now is the action round when you can acquire new men. After that you have to organize your men letting them in defence of your shops or carrying in the car and go around making your business.

The first action round start: you throw the dice, move your car and make your buisness. Then is the turn of the second player and so on for 4 times.

To get resources you have to move your car where resources are. To open a new shop you have to go in the right place and have the right amount of resources. To fight other players you have to move over theyr shop and/or cars. If you finish your move close to an empty building you can place there one tokens (gangster) that will give you extra money in the beginning of the next round.

It easy to see that if you are unlucky and throw a lot of 1s and 2s you are out of the game without any possibility to change it (second bug, also easy to fix but not fixed!).

There is also a special rule concerning the car fights: if you loose a fight you go to the mechanics and wait until the beginning of the next turn before having the possibility to move again: if that happens in the 1st or 2nd action phase you can loose 2-3 action phases ... and be killed again in the beginning of the next round and loose 3-4 action phases again (another bug! terrible bug!).


I really didn't like the game: I think the materials and graphics are good but the rules must be rewritten from the beginning. Monty liked the game very much instead and bought it!

Just finished the game I have time for a quick visit to a new french company, Atomic Mix: the game they show, Ls Hache et le Feu, seems really nice (a sort of Diablo, the told) but it is still all in French and too much language dependent for me to try.



I just passed close to Amigo booth and I took a picture of Walhalla (from Alessandro Zucchini, my countryman).


After this I have to run at the Dungeon Twister Tournament. I was there all the afternoon. My first game was against one of the pro-ludo staff. I was an easy game and I won 7-0.

The second game was against a German player: he was really better than me (I wasn't expert in using Paladins & Dragons new characters) and beat me 5-2.


The 3rd game was against a nice french: it was a really hard game and finally I won 5-4.


The final game was against Sherinford, a Belgian player (the one in the picture below) that I discover was the person in charge of running the DTL. He beat me easily 5-2 but was a good game and it could be ended 5-4 (for him, of course) with a bit more attention!



The premiation ceremony was nice and I got a special character as reward: I was 12 on 28, the first of non-french speaking!


Here the two winners ... pereaphs the next year!



Just the time to a quick look at Khronos, the game with the highest bought/played ratio


and than at a dinner with the Italians.

During the dinner there is time for a quick play-test of a new card game from Walter Obert.

Back at the hotel I joined Mik and other firends for a Bolide race,


than Pyramids (card game) and than, finally, bed!

good play
Liga

Tuesday, November 07, 2006

Monday Evening at Club TreEmme

Hi all

here I'm for another report of my evening/night of game at club TreEmme. Yesterday evening I was able to play Legio, O Zoole Mio, Mission: Red Planet, Legie, Legie and Legie.

I got also my copy of Battleground: Fantasy Warfare (Dwarfs army and reinforcement).

Waiting for Jappo I played Legie against Gianluca. It was his first game so we played the basic rules. I use the white and I won but I think it is not difficult to win against a first time player.


In the meanwhile Jappo arrived so we start playing O Zoole Mio. I had already played it some years ago at Mik house, but was nice for me to play it again. We was 4 player: me, Gianluca, Jappo and Saverio.

I start my game slowly trying to get as much benches as possible and concentrating on one single color (blue). At the end of the 2nd two round I was 3rd, but I was the only one with benches (3) at I was second in the blue and the grey. Jappo was leading far away of us, since it was able to be 1st in 3 colours and second in another one. Gianluca was 2nd, not too much away from me and scoring high for trees and blues. the only one really cut off for the winning was Saverio: it had a bad start and he wasn't able to fill the gap.

The 4th round ends with Jappo still first with me and Gianluca tied at the second place and not too much far away. I got 4 benches (and nobody else has one!) and so I was ready for the final rush. I play smarty controlling Jappo: he got the second last tile but I keep my money for the last one. I was able to steal him the 2nd place in the gray, I got the 1st in the blue and 4 benches. I ended 1st, Jappo 2nd, Gianluca 3rd and Saverio 4th. Was a nice game and until the last two tiles there wasn't a sure winner.



I really liked the game. It is a simple, quick but good game. The mechanism behind the auctions is quite good and works well. Also the way the Zoos grow is nice and, like in may other tiles games, the puzzle aspect is funny. To win you need to think ahead and keep observing what other players are doing.

After a short break we start playing Mission: Red Planet. I red a lot of comments about this game and I was curious to try it myself. I was worried about the too much randomness problem in the discovery cards people on the net was pointing out.

We was again me, Gianluca, Saverio and Jappo. The material and graphics are really nice (I really like the illustrations on the cards) and the rules are quite simple and easy to master. Only Gianluca has already played the game so I try to compete against him right from the beginning. After the first score Gianluca was leading and me and Jappo was fighting for the second place but I was able to put a lot of colonist on mars.

Gianluca was the only one to play his #1 card, so was easy to argue what Jappo and Saverio was playing before the 2n score. I try to go for easy and sure points (my objective was 5 points for each region where I was the only colonist and I place a 6 points bonus discovery in an area where I was with 4 colonist). Soon I discover I wasn't able to compete with Jappo for ice bonus and so I try to maximize my resources gathering. At the 2nd score Gianluca and Jappo was leading (they both got 2 9 points region) and I'm quite behind, together with Saverio. Me and Jappo hadn't yet refilled the hand and so in turn 9 we had to play the card 1. But that was not so bad since I was able in this way to lunch a ship with 4 colonist.

I play the explorer in the last round and since I was the last in the turn I was able to think well where to go. I was able to score a 9 points region and tie in another one.

With the bonuses the final score was 49 for me and Jappo. The other two was quite behind. The points gained by discovery runs from 6 (Gianluca) to 12 (Jappo) and so I think the random effect, at least in this game, was not too much. It was funny and I would like to play it again.


After another short break was time for some quick game. Gianluca and Jappo played Anima and me and Saverio played Legie (3 times). I won all the 3 games. The first two we played the basic rules and the final one the advanced. I really enjoyed the advanced rules since, despite the abstracteness of the game, they give the feelings of a real battle. What I really like in Legie (I think is quiet original) is that you not need to aim in killing as much as possible your opponents but you must balance between attacking just to be ahead in pieces and than start to think how to place and protect your weak pieces. The terrains rules really change the game flow and in the last game I was able to win because I make a good use of the big forest. I nice game.

Other games played at club TreEmme Monday: two D&D 3.5 session, A Game of Thrones and a Warhammer battle.


good play
Liga

Monday, November 06, 2006

Friday Evening at Club TreEmme

Yesterday evening was another good evening/night of game at Club TreEmme Modena: it was the time for Marvel Heroes, the new game from Maggi-Nepitello (Nexus).


We was 4 player: me, Gianluca


Marco and Saverio.


I got the Avengers, Marco the X-Man, Gianluca The Marvel Knights and Saverio the Fantastic Four.


Apart me the other players was at their first game so I have to explain the the rules: since no one of them was used to heavy rules, I try to take it easy but they have an hard time: probably it would be better to play a turn and explain what is going to happens and eventually restart the game after the first turn.

Anyway: the first turn was a total disaster: all mission was with a 5 or 6 difficulty rating. I got Iron Man knocked down (and it was supported by Captain America) and also the Fantastic Four and Marvel Knights got beaten in they first turn: only X-Man was able to fulfill the first mission. But me and Saverio got 2 story cards each.

In the second turn thanks to two good allies cards I was able to finish a 5 points mission and get also my 3rd story card: x-man was knocked down by their Arcinemesis. I finished the 2nd round first (tied with Gianluca) and so we got for the 3rd round. I got Iron Man improvement (3 KO) and so I prepare him and Hulk, with Thor in support, for the 3rd round. I was able to fulfill a 6 points mission and we go for the 3rd round. I got the second team improvement (the car) and I let Hulk in Manatthan: I was lucky and a mission appear in the Hulck district.


I was able to fulfill two mission in my last round and finished tied with the Marvle Knights (Gianluca) but I won since I got 2 team improvements and he got only one.

I confirm my impression about this game: really, really good. It is a game almost all about resources management (you got trama points, allies and heroes and you have to organize and optimize your team to best fulfill what is in map, also thinking about other players that come first in the turn).

I really like the rules for combats: the old paper-scissor-rock recipe cooked in a very nice way! And everything in the game is so Marvelish!

I'm sure I replay the game soon: my only complains is about the length of the game, but it was so funny that it is really not a problem.

Other games played at TreEmnme Friday: World in Flames, Space Dealer, Warhammer Fantasy Battle and Settlers. There was also a play-test session involving 4-5 gamers.






good play. This evening (Monday) probably I'll go to play Mission Red Planet and/or Anima.
Liga

Friday, November 03, 2006

Another unpacking day!

Thursday was another day/evening devoted to unpacking boxes full of books! My new house is slowly becoming warm again: now the shelves are full of books, some paintings are on the walls. Only my games are still in a mess: most of them are in closest boxes, a lot are still in the old house cellar and most of my Essen purchases are still closed!

But now all (most) of my wife and my daughter things are in place ... so I hope it will be soon the turn of my games! We still miss telephone and Internet connection at home, but it is also a matter of few days (I hope) and the new house is really good!

good play!
Liga

Thursday, November 02, 2006

Essen Experience: Friday

Friday morning I was at the fair really early and I take a seat at Days of Wonder booth to try BatlleLore: just a few minutes and SdP reach me.

A short introduction and we are ready to play.

I really enjoyed he game (I won 6-0), but I'm a Memoir'44 fanatic and also I really like the fantasy setting.


I think that is just a bit more lucky dependent than Memoir'44 but it could be just an impression. In the first scenario (the one you can try in Essen) there was no leader rules and simple units: footmans, bowmans and knights. The game plays like Memoir'44: first you have to play a card and activate the units according to it; than move the units and finally resolve the combats. Bowmans could fire at 4 hex and they can also move and so the game is more deep than the usual memoir'44 scenario.

The morale rule (you get the possibility to battle back with an unit if you are adjacent to two or more units of your side) make the formations an important aspecto to keep in mind.

At the end of the turn you get the possibility to draw 2 magic cards (and keep one) or just to take one and some Lore or just Lore. Lore is the fuel for magic using and you get it also when you get a lore symbol throwing attack dices (a sort of compensation for the unluckly event of getting an useless result).

The graphics and materials are great and I hope to get my copy soon!

Our next stop was at Super Ape Games booth to play Evolution.

Despite the fact that it is really not a gamers game, we get a funny time: the designer and the girl at the booth was really nice. The aim of the game is to be the first to diplay and complete 6 evolution cards. The card must be displayed in chronological order starting from early ages until the era close to human ages. The era are 8 and since you need 6 cards to win you can skip only 2 era. During your turn you take a card and play, unless it has an usefull site on it. You can play cards on your evolution track or on another player track only if it has not yet a card with the same era (number): otherwise you have to replace the card. You are not allowed to replace a usefull card. If you (or someonelese) play a card with a number lower than the one your pawn is, you have to go back: so playing card on other player track could be a way to move them back. After playing the card you can move your pawn one step forward or sideway. when you reach the last step of the 6th card in your track and you survive for a full turn you win.

Of course the game has a lot more: volcanos, safe sites, events and a lot more.

I won the game, but was an hard fight and I was just saved from loosing by the arrive of the meteorite.



This first picture show Viki discovering a Volcano is jus erupting close to him: he has to go back at the beginning.



Here the designer, Monty and the nice girl.

Just a short visit to Pokemon stand to try the boardgame against Monty: I was totally destroyed! The game, obviously, is for kid but the pieces are really good!



Monty is thinking about the move that will kill me!



Here the Hardcore Gamer Team!

Now was the time for Haba games! We all three was looking for games for kids: daughters and nephews.

We try Monza and Happy Farmer.

It was great and we got really a lot of fun! We played it twice: Viki won the first game and I won the second one.



You can see Viki and Monty playing with big attention. You can also see Viki before making the shoot give him the victory!



Than we move to try something deeper and we approde at Roads & Boats stand.



I was really curious to try this game and I enjoyed it quite a lot (Monty and Viki dislike it, indeed): obviously we didn't finish our game.

I was interested in buying the game but it was really too much expensive.

Waiting for the IGA celebration we get the time to try Silk Road at Z-Man Games booth.



I think the game is quite good, not really the kind of game I would like to play often but not bad.

I run away from the game before the end (but I was in a good position for winning) to be in time at Caylus booth for the IGAs.

It was really nice to be there so I have the possibility to meet Mik, Gregg, Rick and to know new people like Ben Baldanza.





After the IGA celebration I grab Gregg for an interview for Radio Impronta Digitale: he explains to Italian people what is IGA.



After Gregg was time for Rick to explain what is BoardGame News. Tinuz and Paoletta do really a great work and you can hear the interviews here (Look for "Frequenza Ludica").



After the IGAs there was still time for some games with SdP and two friends.

Our first stop was for Section X. I was really disappointed by this game that I found without anything really new and with rules not clear (after both the explanation and readings). We was so bored that we didn't finish our game.





After that we have a real great meeting: the Ninja Master himself explain us Ninja Galaxy.



The game was nice and funny: enough interaction, enough randomness, nice graphics and simple rules. It is too much on the simple/easy side for me but I have a good time playing it and SdP bought a copy (and I regret to not get a copy myself too).





And now was 19:00 and the closing time. I just go to catch Monty e Viki and we run for the Digers dinner at Istra.

We arrived really early and the only one there was Benjamin but we start soon to drink and laugh. Then was the time for Geoffry to be there and both, drinks and laughs, start to dramatically increase! We got really a good time and we was able to eat twice the normal amount of food a single person could eat!





















The dinner was really good, how can you see from that picture: the Hardcore Gamer Team in front and Geoff in the back!



When I was back to Jung it was quite late but there was still time foe 1-2 games before going sleep.